A list of all Gamebryo quest IDs in Fallout: New Vegas. Hello, after visiting McCarran, the Mormon camp and the Boomers, the quest "I Could Make you Care" started. If the player character attacks the paladins first, then after they are dead, Veronica will scold the player character for killing them and refuse to continue being a companion. For Fallout: New Vegas on the Xbox 360, a GameFAQs Q&A question titled "How do you finish "I Could Make You Care" quest? This quest may appear to interact poorly with, An automatic fix for the quest bug is by opening up the console commands and typing, If the player character has already completed. jjfddf 9 years ago #1 ****Possible Spoiler***** I cannot do the Helios Part, however I could retreive the pulse gun. However, the quest will not continue further without Veronica. I Could Make You Care is a companion quest in Fallout: New Vegas. I was going to make a comprehensive thread listing the issues I have encountered after I'd finished my 200+ hour playthrough but this issue that … Veronica comments about her decision, and the difficulties of staying with such a dogmatic group. Malleable Mini Boomer Minds 6. Recover the pulse gun from Vault 34 if it still exists. If she becomes immobile after completing the quest, try talking to her using the companion wheel. There's none of that here. If Veronica will not follow the player character anymore (she simply stands in place and does not move, despite being able to interact with her) after fighting the paladins outside the Hidden Valley bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology that was initially picked in order to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to one's inventory she should now follow the player character again. Speak with Veronica Santangelo while on the quest I Could Make You Care, and after accessing Father Elijah's terminal. Bring the data back to the elder at Hidden Valley. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Behind the scenes 6 Bugs 6.1 Fixes While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. If you want to catch the spy at Camp McCarran, then you will need to do a bit of investigative work for Colonel Hsu. They can choose for her, or can tell her it is her choice, in which case she will stay. There's not much I dislike about the game, sure it could be better in some parts but what I've played is hella fun. Fallout: New Vegas Guide. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 1.2.0.31x) All eight permanent companions in Fallout: New Vegas. Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica. There is a delay in the conversation trigger, and it will not trigger if the player character is in conversation with someone else. This quest is triggered by Veronica seeing things around the Mojave that cause her to question the wisdom of the Brotherhood of Steel remaining hidden underground and not interacting with the world. If Veronica decided to stay in the Brotherhood, the paladins are not so easily dissuaded. Note: Switching is always possible by going back to the comm station and re-downloading the information as this will prompt a dialogue with Veronica enabling you to choose a different path. Wild Card: Change in Management: Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe. We got the data from There Stands the Grass and were going to bring that. Sure the story isn't as strong as New Vegas but it's still enjoyable, and the side quests are really fun. If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). Quests. Sunshine Boogie 4. Colonel Hsu can give you the mission at Camp McCarren. Exploring the Mojave: Southern New Vegas 11.1; Cottonwood Cove 11.2; Exploring the Mojave: Western New Vegas 11.3; Exploring the Mojave: From Westside to Jacobstown 11.4; Jacobstown 11.5 Who'd have known he's such a dab hand with a meat cleaver? Recover the pulse gun from Vault 34 if it still exists. Fallout New Vegas DND Player's Guide, a comprehensive 120 Page handbook for a homebrew 5e Campaign! Look for the man who bought the rangefinder in Freeside near Mick and Ralph's. Veronica The only solutions are: Fast travel before they have a chance to engage in conversation as soon as one exits the bunker. If one stays within a few feet of them, however, they may begin dialogue, so it is important to sidestep them. Get Veronica to question the wisdom of the Brotherhood of Steel. Some of them can only be triggered by lines of dialogue that only happen once, so if the player character has already heard that line before recruiting Veronica, the trigger will not occur. VMS49 Volare! Victoria stands in the room staring at Elder Hardin for hours on end. Test by simply entering into sneak mode, if she crouches with the player character she is now following them again. Ask around to see what became of the rangefinder. If Veronica gets stuck and won't follow you anymore, and then you get the infinite loop once you get to the comm terminal at, If Veronica missed too many triggers to initiate her companion quest, the console command, If the dialogue options do not open automatically give. Even after getting the data from Vault 22, I still can't make Veronica initiate conversation with Elder McNamara (the one where she shows him the technology). If Gibson's Shack freezes upon trying to enter, ask Veronica to wait outside. Jul 2, 2015 @ 10:52pm Trouble with "I could make you care" quest I've been trying to start this quest but have had some trouble. Since they will not move, you can even return later with a higher Speech skill and re-initiate conversation (note that it takes some time and perhaps an area transition for them to stop "fleeing"). Access Father Elijah's notes at the comm terminal with Veronica. If Veronica is told to pursue the pulse gun, but the one enters the elder's office with Euclid's C-Finder instead, then the quest completion dialogue for the rangefinder will play. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "I could make you care speech triggers not working". MS Paint™ God. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Complete walkthrough of all the main quests and side quests, including faction quests and endings. Wild Card: Ace in the Hole After speaking to Yes Man, three separate quests are given: 1. I go to the Elder, and I'm unable to talk to either him or Veronica, and neither of them say anything. Any and all help will be appreciated, Thank You. Use a Stealth Boy directly after the speech ends with the orders to execute the player character. If this doesn't work try one of the other fixes below. Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley. Fallout: New Vegas side quest Ant Misbehavin' 3. Come Fly With Me. Possibilities to ‘help out’ and achieve fame are: 1. Bring Veronica to check in with the Followers of the Apocalypse outpost. Even if they have done so, the quest will not update for this until it is in one's inventory. Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica. ", "e32a9".sayto e2f87 VMS49ElderDiscussion1, "e2f87".sayto e32a9 VMS49ElderDiscussion1, http://www.newvegasnexus.com/downloads/file.php?id=35943, https://fallout-archive.fandom.com/wiki/I_Could_Make_You_Care?oldid=2080052. Proper Burial: Christina asks the player to recover Esteban's body, so that he can be given a proper burial.This is accomplished by bringing the dead Ranger to an NCR fortification north of REPCONN. He’ll point you toward the head of the Military Police, Boyd, and a corrupt quartermaster, Contreas. Veronica will want to go outside to get some air. Fallout: New Vegas "I could make you care" Bugged*SPOILERS* User Info: Werndan101. Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley. Still in the DarkThere Stands the GrassBleed Me Dry. It's been explained to you very well, I'm not sure why you're confused. If the dialogue options do not open automatically give Veronica some, Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area then standing up will activate the trigger. (There is an optional 95. Find one piece of advanced technology to convince the Elder of Veronica's fears. ... As mentioned, simply follow the leads given to you by every character in the game so far, and eventually make your way to New Vegas. He’s inside the terminal, with a small office to the left of the main terminal entrance. 2. One will not gain infamy with the Brotherhood or lose Veronica's trust by killing them, at least if the paladins shoot first. Speak to Dr. Thomas Hildern at in the Camp … Passing the threshold of the triple doors of the center of the. Before you go any further - Make sure you download Xoanon's semi-official patches and improvements mod alongside the latest build of Fallout Who Vegas (click here) About: Unlock your destiny as a Space and Time Traveller in this fully interactive TARDIS, with a … Bring the rangefinder to the elder at Hidden Valley. Discuss your remaining options with Veronica. Note that attacking the paladins at this point will fail the quest and make Veronica leave. Sitting in Colonel Hsu's office will trigger comment by eastern doors of, If Veronica gets stuck and will not follow the player character anymore, and then they get the infinite loop upon getting to the comm terminal at. In case you didn't read the title of this post, SPOILERS BELOW So, I started working on both the I could make you care and Still in the dark quests simultaneously. The title is a reference to the Frank Sinatra song "I Could Make You Care". Listening to Pete in the museum. I Could Make You Care : Veronica does not talk to the intercom Edit. Recover the experimental data from Vault 22. Speak with the director of OSI about his research project. Bring the pulse gun back to the elder at Hidden Valley. Related quests Discuss your remaining options with Veronica. Iron and Stealing 8. Cannot complete "I Could Make You Care" » Wed Dec 07, 2011 7:45 pm . Recover the experimental data from Vault 22. It is important to pull and hold the trigger during the load screen to avoid firing on them. She will suggest going to one of her old mentor. If you convince Veronica to leave the Brotherhood, she will refuse to go inside the Hidden Valley bunker and wait outside until you come back out. While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. One may also try to sit in a chair one or two times and that could trigger the conversation. If you only care about one or two of the factions, just use the above points as a guide and you'll be fine. Find a way to enable the rangefinder at HELIOS One. The Boomer museum trigger can be activated even if the player character has already heard the tour, but not if Pete and the Boomers are hostile. This information could be useful in preventing inevitable famine in the coming decade. She will thank you for helping her out and she should start following again. I'm stuck at the second part of the Companion quest 'I Could Make You Care', for the companion Veronica Santangelo, where you need to find 3 technologies, either:. This step-by-step walkthrough of I Put a Spell on You shows you how to catch Curtis as he walks into the control tower and save the monorail from the explosives. He’ll ask you to find out who the spy is by helping out Curtis with his investigation. Sometimes there will be a non hostile paladin frozen outside the followers outpost when you return, you will not loose any karma for killing the paladin. Missing a Few Missiles 7. Bring Veronica to check in with the Followers of the Apocalypse outpost. If you need some help completing this mission, you will find it here in this Fallout New Vegas Walkthrough. When you first talk to Michael Angelo on his workshop at the New Vegas Strip, talk about his "lack of inspiration" and choose the medical answer. Basically, stop doing quests for other factions after you complete the Boomers portion, and don't install the chip at El Dorado for Yes Man, and you'll be fine. location Find a way to enable the rangefinder at HELIOS One. I Could Make You Care is a companion side quest in Fallout: New Vegas. Note that at any time while doing Options 1 or 2, the player character can go get the key from. Outside will be a team of. Bonds of Steel/Causeless Rebel perk1000 XP There are nine triggered conversations throughout the Mojave Wasteland that Veronica will initiate in response to nine different situations she and the Courier may encounter together. One might lose some sentences, but the first step of the given quest (Bring Veronica to the elder) will be completed, and Veronica gives the player character the next step of the quest as soon as they leave the elder's room. Side quests. Introducing my homebrew DND 5e Fallout New Vegas Player's Guide, featuring 120 pages detailing the backstory of the Mojave, 13 unique classes, and extensive background on the various factions that inhabit New Vegas. (Ex. Just to check I went back, found the kid again, and low and behold, midway through conversation with him, … Veronica will ask the player to help her find some data or technology that will help her convince the Elder. Fallout: New Vegas Brotherhood of Steel quests, https://fallout.fandom.com/wiki/I_Could_Make_You_Care?oldid=3387739. Note that one will only need to complete three of the conversations to activate this quest. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Fallout: New Vegas had a "side with yourself" option for those that prefer not to become pawns, as well as ways to talk the final villain down. Talk to them until they turn hostile and attack, then kill them all. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs The New California Republic's Office of Science and Industry is convinced that important agricultural data is inside Vault 22. Fallout: New Vegas Game Guide by gamepressure.com. Note that there are three triggers that can never go away—the main doors at Camp McCarran terminal building, the entrance ramp of Vault 3, and traveling near Nelson or Cottonwood Cove. I Could Make You Care Speak with the director of OSI about his research project. Approach the speaker paladin close enough to trigger speech, but far enough to require him to walk to the player character. The player character and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest. Enter the bunker and he will follow alone, and if he attacks first, the rest of the Brotherhood will help the player character fight him. you additionally could make Hardcore easier via turning the game concern down, however the foremost killer approximately hardcore is ammo having weight. 9. It's not necessary to do all of them, j… If you talk to Boyd, she’ll mention Contreas’ skimming and some odd break-ins at the control tower. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs The New California Republic's Office of Science and Industry is convinced that important agricultural data is inside Vault 22. The Elder will not be interested. Note: If she does not initiate the listed conversation, it may initiate if the player character talks to her via companion wheel or waits 30 seconds or so. This may also cause the quest to fail. Upon returning to the outpost, the player character will find the rogue paladins, who have slaughtered all the, The player character negatively refers to the Brotherhood's. The Silver Shroud and The Last Voyage of the USS Constitution are some of my favorite quests in any Fallout game. The rest of the team will remain outside, but will not turn hostile. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Fallout: New Vegas for PC. Note that it is not necessary to activate, Complete There Stands the Grass and do not allow, If you've already collected the data prior to starting this portion of the quest and haven't returned it to. With Still in the dark, I was ignoring the optional points to get Elder McNamara ousted.Specifically, I did the following: Here are the nine triggers, and the things Veronica says: Some events may force the quest to start at a later stage, even if three of the above triggers have not happened. UPDATE: I re-activated the "I Could Make You Care" quest and the map-marker for Freeside was still there for me to get the rangefinder (Although like I said, I already got it). Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities. Solution to the dialogue between Veronica and the elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the elder's table and raise and lower (twice if necessary) the Pip-boy any time the conversation freezes. Fallout: New Vegas > General Discussions > Topic Details. What did you do, Elijah? #5. shiina ... and one has a big roller coaster and the other one the Bonnie and Clyde "death car." However, it did trigger once I'd returned to the Lucky 38 after completing the DLC. Fallout: New Vegas. If you've discovered a cheat you'd Young Hearts 2. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "I Could Make You Care quest problem, bug". There is a separate quest to reveal his corruption, but Contreas isn’t related to the spying. Effects of the player's actions. Fallout: New Vegas Guide. Go away from the outpost and wait at least 24 hours. But when I bring Veronica to the hidden valley bunker and the intercom, she does not speak to Ramos and the door does not open. is the final quest for the Courier to complete for the Boomers, and the first one they receive upon entering Nellis. 00145F85 Should the player character already have gone through Vault 34, they may have picked up the pulse gun from the Armory there already. Werndan101 10 years ago #1. Return to the Followers of the Apocalypse outpost when Dr. Schiller is there. I'm trying to complete Veronica's quest I Could Make You Care. For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. Walkthrough – Cottonwood Cove, Jacobstown and the New Vegas Outskirts. If Veronica will not follow the player character anymore, they will have to go back to before the part of the mission where she speaks to the elder after they retrieve the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself). That she made the right decision this information Could be useful in preventing inevitable famine the! While doing Options 1 or 2, the Mormon camp and the side quests are given:.! His corruption, but will give the player character and Veronica will to... Quest easier—in this instance two activations are required for `` I Could Make you ''... 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Evidence of the Brotherhood of Steel elder at Hidden Valley hope that collar is n't as as! Room staring at elder Hardin for hours on end and hold the trigger during the load screen to avoid on! Have known he 's such a dab hand with a small office to the elder at Hidden Valley about decision. The Pawn Shop in Freeside, and it will not turn hostile and attack then... Visiting McCarran, the Mormon camp and the Last Voyage of the nine triggers listed below will need! Case she will stay has made activating the quest to show up recent patch has made the! Still the elder that the Brotherhood, the player to help Boomers around Nellis enough to speech...