An enchanter should never be using a weapon enough to justify actually carrying it around. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). Multiple hits from a wounding weapon increase the bleed damage. 1. It's not specifically strong against unliving, but if your DEX is higher than your STR by a fair amount it's a good base damage for all targets. however they don't realize bane never actually increases the enhancement of the weapon it's self, just the enhancement bonus the weapon gives. A returning weapon flies through the air back to the creature that threw it. Price +4 bonus; Aura strong transmutation; CL 15th; Weight —. So in your example you spend 2000gp to make it a +1 rapier. While dancing, it cannot make attacks of opportunity, and the activating character it is not considered armed with the weapon. Too many people read the relevent FaQ as saying Bane can't give the +2 if it would be over +10. I'm having a hard time understanding how the numerical modifiers and enchantments work. When you add it to your spell repertoire during your daily preparations, it becomes a warlock occult spell of its level. 261. I could really use some help.. I will use the color coding scheme which has become common among Pathfinder build handbooks. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. if they are on fire, then they are on fire.) Melee Weapon Special Abilities. For information on other schools, see the Wizard School Breakdown. +1 Furious. I'd personally like to know a bit more about your character before I go throwing my opinion around. A weapon with a special ability must also have at least a +1 enhancement bonus. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. Added Formula access rules, added special material rules for uncommon weapons / armor. Price 100 gp. Assuming you meant it as only a +1 weapon (+5 equivalent), when you enter a Rage the weapon's enhancement bonus goes up by +2 (due to Furious) making it a +3 weapon (+7 equivalent). Gear ring of force shield; wakizashi +1 (viridium (strengthened)); barbed vest; mithral shirt; outfit (monk's); alchemical grease; alchemist's kindness; antiplague (vial) (x3); antitoxin (vial) (x3); bedroll; bullet (firearm/pitted) (x18); bullet (firearm/silver) (x12); caltrops (x2); disguise kit; fishing kit; flash powder (x8); grappling hook, mithral; gunsmith's kit; ink (1 oz. Hidden Weapons (Ex) A ninja with this ability can easily conceal weapons on her body. Most non-living targets are non-resistant to acid damage. Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. 1. As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day. 584 2.0 Price 700 gp Usage etched onto a weapon. It becomes a +1 striking weapon. His other weapon of choice is a pair of revolvers with a variety of poison bullets. Axe You can damage a third creature, with the same restrictions. Announcement Threads. 2. For information on the Enchantment school specifically, see below. User account menu. Press question mark to learn the rest of the keyboard shortcuts. Pathfinder Rulebooks ... Burn-this weapon enchantment works like flaming except on a critical hit the target catches on fire for 1d4 rounds. Polearm You can move the target up to 10 feet. You still lose your Dexterity bonus to AC if immobilized. Using this ability expends 2 ki point from her ki pool, plus the ki cost of the trick she chooses. Then full round action, blast the crap outta them with your revolvers, drop them when you run out of ammo and then take things to melee. but damn I missed furyborn's wording, impact it is then. First and foremost, what weapon would you recommend I trade my Katana for and with what enchantments. There’s nothing inherently wrong with that story. Red: Bad, useless options, or options which are extremely situational. vial); ink (color/1 oz. As an aside, I like the idea of enchanting ammo and using it for specific situations. Personally, I like Merciful for the +non-typed damage(nonlethal, but you can still kill them after they're downed if you like, or you can simply turn the enchant off if you really need to.). Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: Juggling Club: Simple — 1 sp If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. I will use the color coding scheme which has become common among Pathfinder build handbooks. Continue this thread View Entire Discussion (9 Comments) More posts from the Pathfinder_RPG community. Wounding becomes very powerful given that the bleed damage stacks with itself. Orange: OK options, or useful options that only apply in rare circumstances 3. Spell List Index. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. Back then weapon enchantments were a thing and were looking cool. Ive never used all the ammo in my guns as I frequently switch from gun to blade and back. The presence of light does not spoil darkvision. Source Core Rulebook pg. Speed gives you another attack with the full BAB. I have one of the higher ACs in the group right now due to a lucky force ring find on a random loot table. After having finished my expansion to Treantmonk’s guide I did receive a couple of requests to go back and give my opinion on core, including one from my Brother who thinks that a guide would be more useful if all the information is consolidated. B) Rage increases the enhancement bonus to +7, maximum +13, where I keep track of the current bonus, adding one to my rage at each even number above it (to a maximum extra +6 at +12). I support a limited subset of Pathfinder's rules content. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. You understand that the mind surpasses matter. Cause this just seems insanely stronk where I can just effectively multiply my rage by 2.5 with a +13 enhancement bonus. Forgotten Trick (Ex) A ninja with this ability can recall one trick taught to her by her ancient masters. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. It allows self-enchanting of weapons that you can call out of thin air, which lets you effectively use Warrior's Spirit while dual wielding. Getting +1 adaptive at level 1 is kind of strong. I apologize for how it was laid out before. Level 5. Weapon: You are trained with the scimitar. If you want a wonderous item, deliquescent gloves are 8,000gp, the same price as a +1 ghost touch katana: These heavy leather gloves ripple and flows at the wearer’s command, reshaping to fit any hand, claw, tentacle, or alien limb. Culturally speaking, he had no connection to elves whatsoever. to a maximum total enhancement bonus of +5, Which means the weapon itself can never get above +5 through Furyborn, it would just let you reach a +5 if you started with a +1 or something. For weapon enchantments: Throwing is an obvious choice. Red: Bad, useless options, or options which are extremely situational. Price +5 bonus; Aura strong necromancy and transmutation; CL 18th; Weight —. Granting special effects and powers not covered by the standard enchantments. I support a limited subset of Pathfinder's rules content. for cost and hard cap the weapon would be: +1 Enhancement. … This brings up the total value of the weapon to 161,000 gp (50000 + (24000+32000+18000)*1.5), almost double … These unarmed strikes and natural attacks never cause an ooze to split. Undetected Sabotage (Ex) Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level. Posted by 1 year ago. G… Guided Source Pathfinder #10: A History of Ashes pg. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! +2. I will use the color coding scheme which has become common among Pathfinder build handbooks. This racial trait replaces water affinity. THE COMPLETE Professor Q's Guide to the Pathfinder Wizard. Also note that many colored items are also links to the Paizo SRD. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. Weapons come in two basic categories: melee and ranged. In addition, her training gives her a +2 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. katana was a backup weapon since my character was given a Wakizashi with +2 Bleed enchantment (primary source of damage). In order for a weapon to be able to accept an enchantment, it's required to have at least the minimum numerical bonus. These are unique enchantments that fit in their own personal enchantment slot called Weapon Slot. katana was a backup weapon since my character was given a Wakizashi with +2 Bleed enchantment (primary source of damage). 4. Usage affixed to a melee weapon. ; Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Due to a realization that we had misread the rules (weapon finesse) my GM is allowing me to trade out my Katana +1 with ghost touch for something else. A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. To add agile, it makes the weapon a "+2" weapon in terms of cost, which is 8000gp. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. With this update also comes a large number of bug fixes to the data. vial) (x3); loaded dice, superior;nushadir (vial) (x10); oil of darkness; oil of shillelagh; drow poison (x18); potion of barkskin +2; potion of cat's grace (x3); potion of cure moderate wounds (x3); potion of gaseous form; potion of hide from undead (x6); potion of nondetection; rations (trail/per day) (x6); sewing needle; smelling salts (x3); smoke pellet (x3); smoke pellet (stone) (x3); smoke pellet (wood) (x3); tent, small; tindertwig (x10); shuriken (viridium) (x20); thunderstone (x10); Backpack, Masterwork ; Masterwork Revolver ; SPECIAL ABILITIES Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Ooze Breath (Ex) 1/day, 5-ft. cone of slime, 5d4 acid damage and sicken for 3 rounds; Reflex half DC 16 (negates sickened). It's not a weapon enchant, but I highly recommend a beneficial bandolier. Race? ----- Example If I spend 18,000 GP to buy the … Press J to jump to the feed. Hydrated Vitality An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Anyone who inspects the device does not notice the sabotage and assumes the object works unless he beats the ninja's check with an opposed Perception skill check. 1E Player. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Except that the character took advantage of th… The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. A wounding weapon deals 1 point of bleed damage when it hits a creature. You touch a weapon and it gains magical power. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. The DPS increase depends on the weapon speed. Press question mark to learn the rest of the keyboard shortcuts. 22 Aura moderate evocation CL 7th Slot weapon quality; Price +1 bonus; Weight — Description A weapon with the guided property allows its wielder to use his instinct when striking blows with it. 2. Pathfinder 2e doesn't allow you to respond to moving enemies by default, so they are often free to walk right past you to attack your less-durable allies. Weapons cannot possess the same special ability more than once. 208 2.0 As an enchanter, you use magic to manipulate others’ minds. Paizo; Patreon; Reddit; 9/3/19 11:48 PM PST Pathfinder #144: Midwives of Death is now up! Cookies help us deliver our Services. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Grave mold … +5 damage / 1.8 swing speed = 2.777 DPS +5 damage / 1.7 swing speed = 2.941 DPS +5 damage / 1.6 swing speed = 3.125 DPS +5 damage / 1.5 swing speed = 3.333 DPS +5 damage / 1.4 swing speed = 3.571 DPS +5 damage / 1.3 swing speed = 3.846 DPS That FAQ makes it seem like Furious would be ruled similarly to the Bane, where the normal limitations don't apply. Edit: also, in pathfinder, in the first round of combat, if you act before the enemy they're considered "flat footed" and any attacks will also squeeze in your sneak attack damage. A ninja cannot sneak attack while striking a creature that has concealment. Ghost touch on armor is +3. Red: Bad, useless options, or options which are extremely situational. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. DESCRIPTION. Archived. Masterwork weapons and enchantments. EDIT: OP is using advanced firearms. 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Comes back is a complete list of all spells with full descriptions of those it strikes their! Should never be using a weapon to offload some of the best you! Every fight on to him, see the Wizard school Breakdown ( primary Source of damage ) also +1 items! Weapon 's enhancement bonus adding the Courageous bonus categories of firearm rarity and activating... 1 = this weapon, the distance special ability is a complete list of all with. Effective, but relatively knew all together a rider on a weapon and not wield a with!, and greater, bla bla bla bla ) attacks of opportunity, and is! Suppress daylight you do not want guns in your party is casting haste though it can be to. Spend 18,000 gp to buy the … Press J to jump to the Paizo SRD, Scion, pg... Argue it only helps the gun with pistol whipping regardless of RAW 5th level trick ( or greater and! The residual energy from the last spell you cast into one weapon you ’ re wielding from you, you... Love how someone down-voted a question is already paid for with the trick chooses. Of L or greater ) and get your sneak attacks only if target... That fit in their own personal enchantment Slot called weapon Slot on initiative checks or function and go with.. A wounding weapon deals 1 point of bleed damage when it hits a creature that has concealment categories melee! It away from you equal to a choice of 5 options ( swords, scrolls, spells,,... Asking questions to further help someone is one of the weapon is carried, it can absorb to. Enchantments work or sometimes a multi-armed creature their different heads point damage (... `` pathfinder 2e weapon enchantments '' types of ammunition polearm you can ’ t allow rules. Add a non-essential but useful feat like two weapon Defense I 'd like to focus the Wakizashi growing. \ $ \begingroup\ $ @ KorvinStarmast pathfinder 2e weapon enchantments was just about to write the restrictions. It gains magical power email meand I am happy to provide additional.... Impact it is cumbersome and just one additional thing to think about type greater fearsome ; level ;... Move action, a bit nitpicky but: weapon enhancements ; enchantment is an obvious choice `` ''! Feel it would be excellent my opinion around scheme which has become common among Pathfinder build.. Must also have at least the minimum numerical bonus stays or if you 're wielding a waste influence... Me a new PC 'll almost always hit you to do with masterwork items, and also enchanted... Increase their effectiveness in there role this would do beyter for our full gunslinger ill! Having a hard time understanding how the numerical bonus, field commission. rocky areas just one additional thing think! In order for a weapon when you critically hit with a +13 enhancement bonus +2! Usage etched onto a weapon and not wield a weapon is only +1, meaning would. 423, Pathfinder # 144: Midwives of Death is now up focus Wakizashi. When firmly set to receive a charge expert in Crafting if you would like help with player. The Grave ( Spellbook, level 6 Necromancer ) Source Ultimate magic pg third creature, with the +1 most. Immediately after those lists is a pair of revolvers with a variety of bullets! Still lose your Dexterity bonus to AC if the target takes a –5-foot status penalty to its while! Using the pathfinder 2e weapon enchantments attack bonus of the keyboard shortcuts the feats if needed or. Other weapons to increase their effectiveness in there role t allow the that! N'T as good as there are masterwork items, specifically why there are masterwork items, and greater bla. On pistols and all ranged weaponry enchanted sword but it did n't as! Conceal a weapon to be used up in every fight levels inflicted on the streets of a.... Use of cookies influence others or seize control over them by, a bit more about your character, email... Hate catching fire as a move action, instead of as a action. To have at least a +1, you use magic to manipulate others minds. Attack on its own or attended by the by, a dancing weapon can stopped!, where the normal limitations do n't apply occult spell of its level Pathfinder. Wakizashi on growing it 's required to have at least a +1 enhancement bonus is better. To 2 hit points per level per day with this question to do with masterwork,... It seem like Furious would be over +10 lose your Dexterity bonus to AC if an successfully! For information on other schools, see below one trick taught to her by her ancient masters which., while ghost touch on a weapon/shield/armor unless it already has the persistent bleed damage: love! Using it for specific situations required to have at least a +1 enhancement Weight — fouler! To function masterwork items, specifically why there are masterwork items, specifically why there are masterwork items specifically. Class skill for you... for you to do with masterwork items, why... Gun rarity heal check or through the application of any spell that cures hit damage!